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Facade Design Pattern In Java

Introduction:

Facade means the face of a building. While passing across a street, all we look at is the face of a building. The face abstracts all the complex implementation details of a building.

Similarly, a facade design pattern aims to provide a unified interface to a set of interfaces in the subsystem. This unified interface hides the subsystem complexity from the client. It falls under the category of structural patterns.

The java.util.Connection in Java is a facade as it allows us to create DB connections and hides the implementation details. Similarly, java.net.URL class is another facade that exposes the openStream() method hiding all involved details.

The facade pattern is usually a refactoring pattern. For a large complex subsystem, it’s a fairly good idea to use a facade pattern and provide the clients with a friendly interface to interact with.

Implementing the Facade Pattern:

Let’s start by defining an interface – BookGenre:

All classes representing different book categories will implement this interface:

We can let our client interact with all of the subsystem classes on its own to borrow a book.

But to simplify things out, let’s create a LibraryService as a facade which will expose these sort of functionalities:

For keeping the implementation simple, we have here assumed that there’s only a single book available against each book name.

Note that we haven’t added any additional functionality. The method borrowBook() uses the existing subsystems APIs to perform this operation.

UML Diagram:

We can represent the above example as:

Facade Design Pattern

With this facade in place, our client can directly interact with it and avoid dealing with the system internal details on its own.

Noteworthy Points:

Let’s quickly recap a few important points:

  • Acts as an entry point to the subsystem and doesn’t add more functionality to the subsystem
  • Hides the complexity of a subsystem behind a facade class; simplifies the point of access for the client
  • Eliminates the need for the client class to manage the subsystem on its own
  • Promotes loose coupling between the client and the subsystem
  • Facade class in no way restrict the client’s direct accessibility to the subsystem
  • We can create as many facades as needed for a complex system. The idea is to have ease of accessibility for the client
  • Adds up an effort of maintaining an additional layer of code and keeping it synced with the changes our subsystem undergoes

Conclusion:

In this tutorial, we explored another structural design pattern known as the facade pattern. It’s a refactoring pattern that’s mostly used to provide a simpler face to a complex poorly designed subsystem.

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